Learn About Japan > Work and Workplaces in Japan > Industries > The Computer Game Industry

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Industries
- What Kinds of Work Do People Do in Japan?
- Where Men and Women Work in Japan
- Reviving Basic Industries in Postwar Japan
- Japan’s Shipbuilding Industry
- Mining: An Industry in Decline
- Industrial Policy and Depressed Industries
- Consumer Goods Industries
- Small Firms in the Japanese Economy
- Links Between Large and Small Firms
- The Japanese Electronics Industry
- Beginning of the Japanese Automobile Industry
- The Rise of the Japanese Auto Industry and Auto Exports
- The Mobile Telephone Industry
- The Computer Game Industry
- Shopping Habits and Retail Stores
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Kids in Guam play video games with kids from
Japan.
Photo from Shalom-Web.
The Computer Game Industry
Japan’s computer game industry began in the 1970s with small handheld game units and simple games. It blossomed in the 1980s with the advent of game equipment that could project the game onto a TV screen. The games became more elaborate, and two people could play the game together. In the year 2001, Japan shipped 20 million Game Boy units with three quarters sold overseas, and 25 million Play Stations, with 80 percent sold overseas.
Japan’s domestic market for game software for these devices ranged from 62 million to 98 million units per year during the 1990s. There is also a large overseas market for Japanese game software. Within Japan, the elaborate plots and distinctive characters of these popular games are often tied in with comic books and animated films.
Recently there has been a resurgence of the older handheld games, which are now played on cell phones by people of all ages and both sexes.
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