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  1. 産業部門でみる日本の労働人口
  2. 日本の男女が働く業種
  3. 戦後の日本における基幹産業復興政策
  4. 日本の造船業
  5. 鉱業:衰退する産業
  6. 産業政策と不況産業
  7. 消費財産業
  8. 日本経済における中小企業
  9. 大企業と中小企業のつながり
  10. 日本の電気機械工業
  11. 日本の自動車産業の始まり
  12. 自動車産業の発展と自動車の輸出
  13. 日本の携帯電話産業
  14. コンピューターゲーム産業
  15. 買い物の習慣と小売店
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A group of boys sit facing the TV, playing computer games
Kids in Guam play video games with kids from Japan.
Photo from Shalom-Web.
The Computer Game Industry
Japan’s computer game industry began in the 1970s with small handheld game units and simple games. It blossomed in the 1980s with the advent of game equipment that could project the game onto a TV screen. The games became more elaborate, and two people could play the game together. In the year 2001, Japan shipped 20 million Game Boy units with three quarters sold overseas, and 25 million Play Stations, with 80 percent sold overseas. Japan’s domestic market for game software for these devices ranged from 62 million to 98 million units per year during the 1990s. There is also a large overseas market for Japanese game software. Within Japan, the elaborate plots and distinctive characters of these popular games are often tied in with comic books and animated films. Recently there has been a resurgence of the older handheld games, which are now played on cell phones by people of all ages and both sexes.
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